I finally have a few more short screen tests of the tiny animation armatures I’ve been working on. These little guys have been incredibly challenging for a number of reasons, but its worth it to see them come alive on screen. Despite all the hours invested so far, I’ve still only spent a few of them actually behind the camera so there is still much to be learned about the actual art of animation. Up to this point I’ve been focusing on miniaturizing my process and learning how to produce reliable linkages between the parts that will allow for a nice range of motion. Up next is further study of the pacing and strategy required with the camera work to produce smooth, lifelike motion. As you can see in these clips, things are still pretty choppy.